Trey Williams
3D Modeler
Objective:
To model and texture assets for the entertainment industry, as well as expanding my knowledge in 3D art and application.
Technical Skills:
Autodesk Maya
Zbrush
UV Layout / Unfold 3D
Crazy Bump
xNormal
Unreal Engine (UT3 & UDK)
Marmoset Toolbag
Adobe Photoshop
Adobe After Effects
Nvidea Normal Map Filter
Silhouette
Specialized Skills:
High Poly Modeling
Low Poly Modeling
Hard Surface Modeling
Organic Modeling
Biped Modeling
Modular Asset Modeling
UV Unwrapping
Texture Baking
Unreal Kismit
Rendering
Compositing
Education:
The Art Institute of Atlanta GPA: 3.9 September 2010
Bachelors in Fine Arts – Game Art & Design Atlanta, GA
Related Experience:
Dzignlight Studios June 2011-Present
Roto-scope Artist Atlanta, GA
l 3D conversion of James Cameron’s ‘Titanic’.
Lamplight Media September 2010-July 2011
General Modeler & Texture Artist Atlanta, GA
l Designed, modeled, & textured game assets for a Unity based game ‘Soterion’.
Pulseworks, LLC April 2010 – October 2010
Materials and Lighting Artist Atlanta, GA
l Created the materials for everything in the ride.
l Setup the lighting scheme.
l Assisted in Modeling of the organs.
Contract Experience:
Pfizer Pharmaceuticals April 2010 – October 2010
Graphic Artist Asheville, NC
l Designed and helped create the ‘Trailblazers’ district logo.
l Awarded money and a certificate from Prentice Hall Publishing for ‘Most Promising Life-Drawing Student’ during a student show at The Art Institute of Atlanta.
l Honor Roll or Deans List every quarter at The Art Institute of Atlanta.
l Awarded ‘Outstanding Academic Achievements’ at The Art Institute of Atlanta Portfolio Show 2010.
l Graduated Honors and Magna-Cum-Laude.